

- #HIGH RESOLUTION VR PHOTO PRO#
- #HIGH RESOLUTION VR PHOTO SOFTWARE#
- #HIGH RESOLUTION VR PHOTO PLUS#
- #HIGH RESOLUTION VR PHOTO WINDOWS#
With the Odyssey, I missed more cuts on Beat Saber, and in Thrill of the Fight, one of my gloves would fly away occasionally, leaving me to fight one handed every now and then. Both the Rift S and Odyssey use inside out tracking, but I found the Rift S’ tracking to be far superior. Odyssey+ does have a higher refresh rate of 90hz compared to the Rift S’ 80hz but I could not notice any real world difference in the refresh rate.įor controller tracking, I tested both headsets with Beat Saber and Thrill of the Fight (a boxing game). You simply have to bring your controller to ground level and you’ll see the adjustment in real time and it remains accurate once set. The Rift S isn’t perfect with its headset height detection either, but it is much easier to set the height correctly. Odyssey+ would also often be wrong about the height, which can be adjusted in the portal. In terms of headset tracking accuracy, both felt similar although the Rift S has a few bugs in some apps such as the Steam VR Home, where the framerate inexplicably drops (I’m sure this will be resolved). (*Sweet spot is the portion of the lens where objects appear clear.) Both had reasonably sized sweet spots* that are easy to find. Both had very low distortion and no noticeable chromatic aberration. On the other hand, one advantage of the Rift S is that it appears to be less prone to fogging compared to the Odyssey+. High frequency details such as small text are slightly easier to see in the Rift S.īoth are susceptible to god rays, which are a bit more prominent on Rift S than the Odyssey. Odyssey+ has a higher nominal resolution (1600 x 1440) compared to the Rift S (1280 x 1440), however in the real world, I found that the Rift S actually had slightly more detail than Odyssey. Odyssey+ can also run on more modest hardware (at a lower framerate), and can even run on 7th gen Intel Core processors without a dedicated graphics card.īoth the Rift S and the Odyssey+ have excellent detail with hardly any screendoor effect. On the other hand, Rift S uses Displayport instead of HDMI, and may not be compatible with older laptops.


#HIGH RESOLUTION VR PHOTO SOFTWARE#
In addition, Oculus Rift S is natively compatible with the popular Oculus platform, and doesn’t require an additional layer of software to use Oculus apps, unlike the Odyssey+ which requires the Revive software to run Oculus apps. I compared the Rift S with the original Odyssey, which doesn’t have the anti-alias filter of the Odyssey+ but is otherwise identical.īoth Samsung Odyssey+ and Oculus Rift S are natively compatible with SteamVR and its library of hundreds of VR apps. However, the Odyssey+ only has two cameras while the Rift S has five cameras for better tracking of the controllers when they’re off to the side or above the headset. The Odyssey+ competes with the newly-released Oculus Rift S ($399, previewed here), which also uses inside-out tracking. WHAT ABOUT THE RIFT S? Samsung Odyssey vs. From there, you can launch Steam VR games and apps (for HTC Vive).
#HIGH RESOLUTION VR PHOTO WINDOWS#
You simply plug it into your HDMI and USB 3.0 port and the Windows Mixed Reality portal launches automatically. Odyssey+ is based on Windows Mixed Reality and uses inside-out tracking so that it doesn’t require any external sensors. Second, the Reverb remains out of stock everywhere as of May 2019. First, the Reverb requires a powerful and pricey GTX 1080 graphics card. Among mainstream desktop VR headsets, only the $599 HP Reverb has higher resolution at 2160 x 2160 per eye, and Reverb has a couple of issues.
#HIGH RESOLUTION VR PHOTO PRO#
As of May 2019, it is tied for the second highest resolution among with mainstream VR headsets (1600 x 1440 per eye), along with the Valve Index ($999), Vive Pro ($1399), and Oculus Quest ($399, reviewed here).
#HIGH RESOLUTION VR PHOTO PLUS#
Samsung Odyssey Plus is a desktop VR headset known for its high resolution. Odyssey plus has Oculus Rift S inside out tracking + HTC Vive Pro resolution for $299 Is it a good deal at this price? How does it compare to the Oculus Rift S ($399, previewed here)? BTW, these are for brand new units, not refurbs.

Samsung Odyssey Plus (reviewed here) is currently back on sale for $299 at Amazon and B&H Photo.
